Spy School


 

Rat out your classmates and you'll pass. But first you must suss out who they are...

WRITERGUY IS:
game designer, producer
GAME TYPE: persistent, ubiquitous, festival/event, cellphone
GENRE: live-action spy
HIS MISSION IS TO:
create a persistent game that transforms common festival areas and events into play areas
VENUE: Come Out & Play festival, New York
YEAR: 2006

Festival review at ARGN